Jesse McCree (
jinglejangle) wrote2017-09-24 02:27 am
Entry tags:
•app for lifeaftr
Player Information
Name: Nick
Age: 25
Contact:
daintily, nickknack#8156 on Discord
Current characters: N/A
Character Information
Name: Jesse McCree
Series: Overwatch
Appearance: Current uniform!
Age: 27, as of his current canon point.
Canon Point: Pre-disbanding of Overwatch
Canon History: His wiki page.
Personality: Jesse McCree fits the cowboy persona to a T - rugged, cool-headed, laidback and with a love of justice and the outdoors. He’s laid back about most things: his health, his safety, legal ramifications. Life is too short to spend much time dwelling on the impacts of what you’re doing after it’s all said and done, and McCree realized that a long time ago. It’s easier, when you’re in the business he is, if you’re not constantly stuck in the past.
Which is not to say he has no regrets, or that he’s an optimist. He’s a cynical man by nature, even though he’s grown out of much of his negativity over time. (And he’s also just gotten much, much better at hiding it.) He’s got very concrete views of who he is and where he stands in society, and he knows it’s not very high. He was a criminal as a teenager, and it was only by the grace of his skills that he didn’t get shuttled off to die in a maximum security prison. People like him don’t get to live out their redemption - not in the real world. Even when offered the chance to start over, he didn’t believe he would manage to do any good for the world.
But, you know, that’s fine. Not everyone who brings justice to a world still tearing itself has to be good. His time in Blackwatch has shaped him, but his view of the world still isn’t very nuanced. It’s all still a very stark line between who he is and what he isn’t, and what other people are, and by that there’s a clear definition between what he deserves and what others do. He does what he thinks he needs to do, doesn’t expect to be thanked for it, and doesn’t much care if he takes the blame for something going tits up. Being a scapegoat isn’t something McCree would protest - it’s something he would expect, really. That’s the sort of thing he deserves. He is who he is, and he doesn’t deserve to be pardoned for the crimes he committed and the things he still does that the world’s governments don’t approve of.
But, like I said, he’s laidback and relaxed. He doesn’t let himself get caught up in navelgazing or his cynical nature. Those are unchangeable facts and truths of the world, and he’s done his best to roll with it. Though he probably spends too much time thinking the world is unchangeable and these are the facts of his life to get the irony here, he doesn’t let himself wallow in misery. There are distinct lines he’s drawn in the sand, and he’s legitimately okay with that. He doesn’t want the world to change for or be kinder to him. He just wants to do what he can to make up for who he is, even though he doesn’t see himself being forgiven for the sins of who he is and what he’s done A comfortable life for himself isn’t as important as insuring the safety and comfort of others.
By default, he puts other people higher than himself, and sees them as more valuable. He tries very hard to get along with others, which oftentimes can come across as being flirty. He’s called a charmer by some, a proper Southern Gentleman who’s easy to get along with. That persona isn’t a lie - there’s nothing to gain from cruelty, no reason to not help others who wouldn't appreciate his kindness. (Though that’s probably due to the fact much of his “help” involves a shootout.) Everything else, all of the cynicism he’s grown up with, the fact he doesn’t think very highly of himself or see himself as something of value, doesn’t mean he should just be rude to people. He’s cheerful and friendly with others, and has a tendency to be a bit of a jokester. He never takes anything as seriously as you’d want him to, even though he’s a talented agent who excels in the field.
Though that’s largely due to McCree being unable to keep himself still. He has to be out and about, doing things, being active. He’s not someone who could settle down at any point in his life, nor does he want to do. He’s happiest when he has a reason for sticking around, and being a ship with no anchor wouldn’t sit well with him.
Abilities: Deadeye: McCree is an exceptionally talented marksman. While his main choice of weapon is a revolver, his talent isn’t simply tied to his firearm. He’s implied he was simply a naturally gifted good shot, but he has improved over his time in Overwatch. His marksmanship seems almost preternaturally good, with it seeming like time is slowing down while McCree lines up the killshots, but it’s never expanded on in any sort of capacity by canon. In the mechanics of the game, Deadeye kills anyone within McCree’s line of sight upon activation after being given a moment to lock on. I’m okay with playing it as just a natural affinity for marksmanship, or as a special, unique ability. Canon is very vague on what is or isn’t natural or enhanced in some way, so unfortunately I can’t make a concrete judgement on that.
Military-ish Training: While McCree has never served in any sort of army on any sort of official standing, he still received training during his tenure with Blackwatch to capitalize on the skills he gained in Deadlock. While hand-to-hand combat isn’t his preferred form of fighting, he’s capable of holding his own against an opponent. He’s also familiar with infiltration and espionage, though, again, it’s not his strong suit. It’s just something he knows and would probably be better at if he didn’t wear spurs all the time.
Inventory:
•His clothing, which is really just his Blackwatch uniform, complete with holster and chaps. And his hat.
•A custom revolver complete with a laser sight that won’t be functional after being dunked, probably.
•Bullets for said revolver, six in the chamber and 18 spare to make 24 total
•Three Blackwatch-standard flashbangs. They’re cylindrical grenades that are primarily used to stun targets, and do minimal damage. They produce more light and sound than shrapnel or explosive force.
•A flask for holding various liquids. Mostly alcohol until now, though.
•A pack of cigarettes. Awful, water-logged cigarettes.
•Blackwatch comm piece. Works over long distances (for example, it can transmit from London to Switzerland without any latency), fits in the ear. Will be unfortunately useless.
Sample
Thread Sample: A TDM thread!
Name: Nick
Age: 25
Contact:
Current characters: N/A
Character Information
Name: Jesse McCree
Series: Overwatch
Appearance: Current uniform!
Age: 27, as of his current canon point.
Canon Point: Pre-disbanding of Overwatch
Canon History: His wiki page.
Personality: Jesse McCree fits the cowboy persona to a T - rugged, cool-headed, laidback and with a love of justice and the outdoors. He’s laid back about most things: his health, his safety, legal ramifications. Life is too short to spend much time dwelling on the impacts of what you’re doing after it’s all said and done, and McCree realized that a long time ago. It’s easier, when you’re in the business he is, if you’re not constantly stuck in the past.
Which is not to say he has no regrets, or that he’s an optimist. He’s a cynical man by nature, even though he’s grown out of much of his negativity over time. (And he’s also just gotten much, much better at hiding it.) He’s got very concrete views of who he is and where he stands in society, and he knows it’s not very high. He was a criminal as a teenager, and it was only by the grace of his skills that he didn’t get shuttled off to die in a maximum security prison. People like him don’t get to live out their redemption - not in the real world. Even when offered the chance to start over, he didn’t believe he would manage to do any good for the world.
But, you know, that’s fine. Not everyone who brings justice to a world still tearing itself has to be good. His time in Blackwatch has shaped him, but his view of the world still isn’t very nuanced. It’s all still a very stark line between who he is and what he isn’t, and what other people are, and by that there’s a clear definition between what he deserves and what others do. He does what he thinks he needs to do, doesn’t expect to be thanked for it, and doesn’t much care if he takes the blame for something going tits up. Being a scapegoat isn’t something McCree would protest - it’s something he would expect, really. That’s the sort of thing he deserves. He is who he is, and he doesn’t deserve to be pardoned for the crimes he committed and the things he still does that the world’s governments don’t approve of.
But, like I said, he’s laidback and relaxed. He doesn’t let himself get caught up in navelgazing or his cynical nature. Those are unchangeable facts and truths of the world, and he’s done his best to roll with it. Though he probably spends too much time thinking the world is unchangeable and these are the facts of his life to get the irony here, he doesn’t let himself wallow in misery. There are distinct lines he’s drawn in the sand, and he’s legitimately okay with that. He doesn’t want the world to change for or be kinder to him. He just wants to do what he can to make up for who he is, even though he doesn’t see himself being forgiven for the sins of who he is and what he’s done A comfortable life for himself isn’t as important as insuring the safety and comfort of others.
By default, he puts other people higher than himself, and sees them as more valuable. He tries very hard to get along with others, which oftentimes can come across as being flirty. He’s called a charmer by some, a proper Southern Gentleman who’s easy to get along with. That persona isn’t a lie - there’s nothing to gain from cruelty, no reason to not help others who wouldn't appreciate his kindness. (Though that’s probably due to the fact much of his “help” involves a shootout.) Everything else, all of the cynicism he’s grown up with, the fact he doesn’t think very highly of himself or see himself as something of value, doesn’t mean he should just be rude to people. He’s cheerful and friendly with others, and has a tendency to be a bit of a jokester. He never takes anything as seriously as you’d want him to, even though he’s a talented agent who excels in the field.
Though that’s largely due to McCree being unable to keep himself still. He has to be out and about, doing things, being active. He’s not someone who could settle down at any point in his life, nor does he want to do. He’s happiest when he has a reason for sticking around, and being a ship with no anchor wouldn’t sit well with him.
Abilities: Deadeye: McCree is an exceptionally talented marksman. While his main choice of weapon is a revolver, his talent isn’t simply tied to his firearm. He’s implied he was simply a naturally gifted good shot, but he has improved over his time in Overwatch. His marksmanship seems almost preternaturally good, with it seeming like time is slowing down while McCree lines up the killshots, but it’s never expanded on in any sort of capacity by canon. In the mechanics of the game, Deadeye kills anyone within McCree’s line of sight upon activation after being given a moment to lock on. I’m okay with playing it as just a natural affinity for marksmanship, or as a special, unique ability. Canon is very vague on what is or isn’t natural or enhanced in some way, so unfortunately I can’t make a concrete judgement on that.
Military-ish Training: While McCree has never served in any sort of army on any sort of official standing, he still received training during his tenure with Blackwatch to capitalize on the skills he gained in Deadlock. While hand-to-hand combat isn’t his preferred form of fighting, he’s capable of holding his own against an opponent. He’s also familiar with infiltration and espionage, though, again, it’s not his strong suit. It’s just something he knows and would probably be better at if he didn’t wear spurs all the time.
Inventory:
•His clothing, which is really just his Blackwatch uniform, complete with holster and chaps. And his hat.
•A custom revolver complete with a laser sight that won’t be functional after being dunked, probably.
•Bullets for said revolver, six in the chamber and 18 spare to make 24 total
•Three Blackwatch-standard flashbangs. They’re cylindrical grenades that are primarily used to stun targets, and do minimal damage. They produce more light and sound than shrapnel or explosive force.
•A flask for holding various liquids. Mostly alcohol until now, though.
•A pack of cigarettes. Awful, water-logged cigarettes.
•Blackwatch comm piece. Works over long distances (for example, it can transmit from London to Switzerland without any latency), fits in the ear. Will be unfortunately useless.
Sample
Thread Sample: A TDM thread!
